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Virtual reality design solutions to improve usability
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Key Points
- Despite significant market growth, optimistic future forecasts, and numerous applications across different industries (e.g. healthcare and education), Virtual Reality (VR) technologies are experiencing a relatively low adoption rate by the broader public and are perceived as high-tech and expensive toys for gamers.
- To enter the mainstream, VR hardware must offer users two essential features: convenience (e.g., accessible price points, less complex interface) and control (e.g., improved agency and usability).
- Usability challenges include simulation sickness, uncomfortable hardware (e.g. bulky headsets), inaccessibility for users with disabilities, limited space restrictions, and affordability.
- User-centred design, rapid prototyping and iterative testing are crucial to finding innovative virtual reality design solutions to address user experience (UX) challenges.
- Case Study: VRGo’s 360° VR Chair. Ignitec helped develop a prototype for a chair that alleviates motion sickness when wearing a VR headset, improves comfort, and removes the space requirement that most VR environments demand users to have.
- If you’re facing similar challenges in VR design, our expertise and in-house capabilities transform user pain points into powerful, solution-oriented products – get in touch!
Looking to develop user-centred technologies that are inclusive, accessible, and scalable? We find solutions that address pain points and get your products to market successfully!
Ben Mazur
Managing Director
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Virtual reality (VR) has quickly become a cornerstone in fields ranging from gaming and entertainment to training, healthcare, and education, with its market forecasted to grow from USD 32.64 billion in 2024 to a staggering USD 244.84 billion by 2032. This growth highlights a rising demand for immersive technologies capable of transforming experiences by bridging the gap between imagination and reality. Yet, public adoption remains relatively slow, mainly due to usability challenges like motion sickness and complex interfaces. This post explores innovative virtual reality design solutions that address these obstacles, making VR experiences more comfortable, accessible, and inclusive.
Delivering genuinely immersive VR experiences goes beyond impressive visuals—it’s about designing for real-world comfort and usability. By leveraging a user-centred design and rapid prototyping approach, VR product designers can find innovative solutions to address user challenges – reaching a broader audience more effectively. At Ignitec, client collaboration is at the heart of everything we do, ensuring a result that hits the mark – without blowing the budget. Ready to bring an innovative, user-focused VR solution to life? Connect with us!
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VRGo – Translating movement in the real world into motion in the virtual world
VR usability challenges impacting widespread adoption
Despite its market growth and applications across different industries – from surgical simulations to enabling immersive classroom learning – virtual reality is primarily perceived as a high-tech and expensive toy for gamers. In a study conducted across 29 countries, Ipsos found that just 50% of 21,005 respondents felt optimistic about using virtual reality devices in their daily lives – with markets in Europe and North America showing the least excitement.
To enter the mainstream, VR hardware must incorporate two essential features: convenience and control. Convenience, as it relates to availability and access, must offer users more choice in terms of price points, functionality, and usability beyond gaming. Control means agency, and at the moment, not all VR devices offer the immersive experience the user expects. Usability challenges include:
1. VR Simulation Sickness and Disorientation
One of the most widely recognised issues with VR is motion sickness, which affects around 25-40% of VR users. When a user’s physical movements don’t align with the visuals in the virtual world, it can create a disorienting experience, or simulation sickness, that leads to nausea, dizziness, and even headaches. For VR to be widely accessible, this issue needs effective solutions.
2. Uncomfortable VR Hardware
Many VR setups require the user to wear a headset and sometimes additional gear for extended periods, leading to discomfort or fatigue and an inability to keep headsets on. Factors such as the weight and fit of the headset, as well as physical freedom of movement, are essential for long-term usability.
Bringing the user’s hands into the equation is also crucial to creating a more immersive and comfortable user experience (UX). Meta’s Mark Zuckerberg revealed a prototype for haptic gloves that simulate the sensation of touching a VR object, which would be paired with the Oculus headset. The gloves allow users to interact with the virtual environment rather than simply watching or listening to it, with added functionality such as drawing or typing on a virtual keyboard. This suggests that Oculus may be looking toward practical, everyday applications for the technology beyond gaming.
3. Inaccessible for Users with Disabilities
VR design often overlooks accessibility for users with disabilities, such as visual impairments, limited mobility, or hearing loss. Making VR more inclusive requires rethinking input methods, sensory feedback, and navigational elements to ensure that every user, regardless of ability, can engage fully in virtual environments.
4. Limited Usability in Small Spaces
Many VR experiences assume that users have ample physical space to move around. In reality, users may be confined to smaller spaces or need seated options, creating a need for adaptive VR solutions.
5. Affordability and Accessibility
VR systems require expensive hardware, high-powered computers, and ample space—barriers that can deter potential users and limit VR’s accessibility to a broader audience.
Case Study: Virtual reality design solution for simulation sickness
Solving VR motion sickness and limited space challenges with VRGo’s 360° Prototype Chair
To address UX challenges caused by motion sickness, physical discomfort, and limited space, Ignitec partnered with VR entrepreneur Joe Ryan to develop a prototype for the VRGo, a 360-degree VR chair that responds in reality to events in the virtual world, helping users feel well–oriented and balanced.
UX challenge: Reducing motion sickness in immersive VR experiences
VRGo found that a significant portion of its users experienced nausea while moving in virtual environments, particularly when standing still physically but moving in the virtual space. This simulation sickness, a barrier to widespread VR adoption, motivated VRGo to seek a solution that could help users enjoy immersive experiences more comfortably.
Solution: Intuitive VR motion integration
Ignitec’s approach involved creating a chair that aligns real-world tilting and spinning with virtual movements to minimise sensory disconnect. This innovative chair responds to events in the virtual environment by rotating and adjusting in real-time, providing users with a more natural and immersive experience that significantly reduces the risk of nausea.
VRGo product design features:
- 360° movement and tilt: The chair rotates and tilts to simulate virtual movement, reducing the sensory mismatch that often causes motion sickness.
- Ergonomic design for comfort: To enhance usability, we optimised the chair for comfort during extended use, with ergonomic adjustments to support users’ posture.
- Adaptive user controls: The VRGo chair includes customisable controls, enabling users to adjust motion levels based on personal preference and tolerance. For example, the virtual joystick can be connected as either a joypad or keyboard/mouse.
- Lightweight, compact, and durable: The chair is made from aircraft-grade composite material and weighs 4kg. This makes it robust, highly portable, and easily stored in small spaces.
Ignitec’s service contribution
- User-Centred Design and Rapid Prototyping: Our user-centred design approach was crucial in understanding how to intuitively integrate VRGo’s motion functions, minimising nausea while enhancing comfort. We developed and tested multiple iterations by applying rapid prototyping to fine-tune VRGo’s design and optimise the device’s interaction with VR applications.
- Scaled Manufacturing for Market Readiness: VRGo’s key challenge was efficiently moving from concept through prototyping, small-batch production, and a pathway to scalability. We mapped out a scalable manufacturing process, leveraging early-stage technology research and an evolving production strategy to help VRGo demonstrate its proof of concept and secure funding.
- Product Development and Manufacturing Support: From prototype to a market-ready product, our industrial and hardware design expertise ensured VRGo’s components, custom enclosures, and electronic systems met stringent durability and performance standards essential for mass production. Ignitec’s insights into CAD and PCB design optimised VRGo’s internal mechanics and connectivity, thus ensuring product integrity at scale.
Outcome: Intuitive, immersive VR solution to improve usability
With Ignitec’s support, VRGo proved its idea and concept, delivered a quality prototype, met its fundraising goals, and successfully launched its product.
Ready to co-create VR accessibility solutions?
Ignitec is committed to advancing VR technology by creating solutions that address the typical constraints of accessibility, comfort, and usability. Through our user-centred approach, as seen in the VRGo case study, we work to develop VR experiences that are not only innovative but also truly inclusive.
With each project, we bring forward solutions that push the boundaries of VR accessibility, making it a better fit for users across a variety of contexts. If you’re facing similar challenges in VR design, we’re here to offer our expertise and in-house capabilities to turn user pain points into powerful, solution-oriented products that redefine what’s possible in virtual reality. Call us to schedule a free and confidential consultation.
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FAQ’s
Why is motion sickness a common problem in virtual reality?
Motion sickness in VR occurs because of a mismatch between what the eyes see and what the inner ear senses. This disconnection can cause dizziness, nausea, and discomfort, especially during rapid movements in the virtual world. Solutions like synchronised real-world motion or improved refresh rates help minimise these effects.
How can virtual reality be made more accessible for users with disabilities?
VR can be made accessible by incorporating voice controls, adaptable interfaces, and haptic feedback. Solutions like eye-tracking or custom controllers enable users with limited mobility to interact seamlessly with virtual environments. Accessibility design also involves making VR content inclusive by considering a range of physical and sensory needs.
What are the most common usability challenges in virtual reality?
Common challenges include motion sickness, discomfort from bulky headsets, and interface complexity. Limited content accessibility for diverse users and the need for high-end hardware hinder usability. These issues often result in a lower adoption rate, particularly among casual users.
Which industries benefit the most from virtual reality design solutions?
The healthcare, education, and training industries see significant benefits from VR design solutions. VR is used for surgical simulations, immersive learning experiences, and workforce training. Its application in gaming and entertainment also continues to drive innovation.
Why do VR headsets cause discomfort for some users?
Heavy or poorly balanced headsets that strain the neck during prolonged use often cause discomfort. Low refresh rates or inadequate resolution can also cause eye fatigue. Ergonomic improvements and lightweight materials are addressing these issues.
How does VR impact mental health when poorly designed?
Poorly designed VR experiences can lead to discomfort, disorientation, or increased anxiety due to overstimulation. Users might also experience feelings of isolation when using VR for extended periods. Designing user-friendly and mindful VR environments can mitigate these effects.
What are the key considerations in designing comfortable VR hardware?
Key considerations include weight distribution, adjustable straps, and high-quality materials to reduce strain. The hardware should also provide adequate ventilation and padding to enhance user comfort. Ensuring compatibility with various head sizes and shapes is equally important.
When will virtual reality technology be mainstream?
While VR adoption is steadily increasing, widespread mainstream use may still be a decade away. High costs, usability challenges, and limited accessible content are significant barriers. Continued innovation in design and affordability will accelerate its adoption.
Who is most likely to use virtual reality technology?
Gamers and tech enthusiasts currently form the largest group of VR users. However, healthcare, engineering, and education professionals are increasingly adopting VR for specialised applications. Casual users are slowly joining as hardware becomes more affordable and intuitive.
Why is accessibility important in virtual reality design?
Accessibility ensures that VR experiences are inclusive for users of all abilities, broadening their reach and impact. Without accessibility, large segments of the population, including those with disabilities, are excluded from engaging with VR. Designing for accessibility improves both usability and user satisfaction.
How does motion tracking improve VR usability?
Motion tracking allows users’ movements in the real world to correspond to actions in the virtual environment directly. This feature reduces the disconnect between real and virtual experiences, minimising motion sickness. It also makes VR more intuitive and engaging.
What are haptic feedback solutions in virtual reality?
Haptic feedback refers to tactile responses that simulate touch or vibrations, enhancing the realism of VR experiences. Devices like gloves or suits with haptic feedback make interactions more immersive. This technology is instrumental in gaming, training, and therapy applications.
Which virtual reality design solutions help improve immersion?
Solutions like higher-resolution displays, responsive motion tracking, and spatial audio create a more immersive VR experience. Intuitive controllers and natural interaction designs also enhance the feeling of presence in virtual environments. Accessibility-focused designs further improve engagement for a wider audience.
What are the limitations of current virtual reality design solutions?
Current VR design solutions often need help with hardware bulkiness, motion sickness, and high costs. Content accessibility and compatibility with different devices also pose challenges. Improving these aspects is essential for broader adoption and better usability.
How is VR being used in healthcare?
VR is transforming healthcare by enabling surgical training, pain management, and mental health therapy. It provides safe environments for medical professionals to practice and patients to experience therapeutic benefits. However, usability challenges like motion sickness can limit its widespread implementation.
Why are refresh rates significant in virtual reality?
High refresh rates in VR are critical for reducing motion sickness and enhancing visual smoothness. Low refresh rates cause flickering and lag, which can disorient users. Optimal refresh rates ensure a seamless and comfortable experience.
What role does ergonomics play in virtual reality design?
Ergonomics ensures that VR hardware is comfortable, intuitive, and safe for prolonged use. Well-designed equipment reduces physical strain, enhancing the overall user experience. Adjustable and lightweight features are crucial to achieving ergonomic excellence.
Which VR design features support user inclusivity?
Features such as adjustable interfaces, multi-language support, and alternative control methods promote inclusivity. VR designs that incorporate these elements make experiences accessible to diverse users, including those with disabilities. Inclusivity expands VR’s usability across different demographics.
How can VR training simulations be improved?
Training simulations can be improved by incorporating real-world feedback, responsive controls, and adaptive learning features. High-fidelity graphics and intuitive interfaces ensure a realistic and engaging experience. Customised training modules further cater to industry-specific needs.
What are the environmental impacts of virtual reality hardware?
VR hardware production relies on materials and processes that can contribute to environmental concerns. E-waste and energy consumption during manufacturing are vital issues. Designing sustainable hardware and recycling initiatives can help mitigate these impacts.
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